Case Study · Printmaking · 2025

The Living Room

The Living Room was created for an assignment to design a creature, but instead I made the environment itself the living creature. The scene is inspired by deep sea and alien-like organisms and plants, but it is not underwater. The glowing, vibrant colors are drawn from bioluminescent life and surreal, otherworldly environments.

Medium: Reduction Linocut Print Year: 2025 Dimensions: 11" × 13"
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Project Brief

This project begins with a compact design brief that frames the audience, the visual problem, and the mood the final system should carry.

The Living Room was created for an assignment to design a creature, but instead I made the environment itself the living creature. The scene is inspired by deep sea and alien-like organisms and plants, but it is not underwater. The glowing, vibrant colors are drawn from bioluminescent life and surreal, otherworldly environments.

Research

Research gathers references, tone, and context, translating outside cues into a clearer visual direction for the project.

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Research Image 2
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Sketches and Early Iterations

Early iterations trace the movement from rough marks to more deliberate structure, revealing what to keep and what to refine.

Sketch 1
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Sketch 2
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Sketch 3
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Concept Development

Concept development pulls the strongest signals together into a single direction with a more resolved mood and composition.

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Details and Application

Details and application place the system into its final setting, where scale, texture, and presentation give the work its finish.

Application 1
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Application 2
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Application 3
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Application 4
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Application 5
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